Tibbits

So long as there have been dragons, there have been tibbits. At least, that is what tibbits would have you believe. Similar to how the cat domesticated itself with early humans, tibbits have grown very close to dragons in a similar fashion. Living in the crooks and crannies of draconic territory, tibbits lived off of the prey that was too small for dragons to notice. Dragons of course, knew that this race of humanoids was living among them. They appreciated the small shapeshifters for the role they played in controlling pests and disease and would even protect them from larger threats. Stars forbid that the relationship ever be considered similar to that of pets. Those that dare draw that comparison usually walk away with physical reminders of their audacity.

Appearance
Tibbits are agile hunters, usually of a nimble frame. In their humanoid form they will typically blend in very well with intergalactic society, appearing to be particularly short humans or elves, with a height generally ranging from 4' 4" to 5' 2". Their eyes can be of any color, though the most common colors are green or purple. Hair color is any that would be considered "natural" to humans or elves, but as with any race, it is not uncommon for tibbits to dye their hair. Tibbits also have a single cat form. This form can be generally be any housecat-sized feline and need not necessarily be ''Felis catus. ''Their fur will usually correlate to their natural hair color though this is not always the case.

Stats
are immune to spells that affect only humanoids. They also have the shapeshifter subtype.
 * +2 Dexterity, -2 Strength: Tibbits are small and relatively weak, but they have a cat's quick reflexes and fluid agility.
 * Monstrous Humanoid (shapeshifter): As monstrous humanoids, tibbits
 * Medium: As a Medium creature, a tibbit gains no particular bonuses.
 * Tibbit base land speed is 30 feet
 * Darkvision(Ex): Tibbits can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight.
 * Feline Transformation:
 * At will, as a standard action, a tibbit can transform into a house cat. This effect is similar to the spell polymorph but with a number of key changes. In cat form, the tibbit becomes size Tiny. Her size bonus to Armor Class and on attack rolls increases to +2, and her size bonus on Stealth checks becomes +8. She gains a +10 bonus to her land speed. A tibbit suffers a -8 penalty to Strength (minimum 3) but gains a +2 bonus to Dexterity.
 * A tibbit gains natural claw and bite attacks in her feline form. A tibbit's claws deal 1d2 points of damage and her bite deals ld3 points of damage. With a full attack, she can attack twice with her claws at her full attack bonus and once with her bite with a -5 penalty. A tibbit does not gain additional attacks due to a high base attack bonus when in cat form.
 * A tibbit can transform from a cat back to her humanoid form as a full-round action. She must wait 1 hour to turn back into a cat after reverting to her humanoid form. A tibbit's equipment usually transforms to become part of her cat body. She loses the benefits of any weapons, shields, armor, or robes she wears or carries. Items that require a physical apparatus to function, such as a ring or a pair of boots, shift to adopt a form suitable to a cat, such as a collar or anklet and continue to provide their benefits.
 * A tibbit's cat form is unable to speak or use her paws to manipulate fine objects. She cannot cast spells with a verbal or somatic component, use scrolls, or otherwise activate magic items.
 * While in cat form, a tibbit gains the scent ability.
 * A tibbit slain in cat form reverts to her humanoid form after 1 round. Any spell that reveals the true nature of a creature under the effects of polymorph shows the truth behind a tibbit's cat guise. Spells that reveal magical auras but do not penetrate a polymorph spell reveal nothing special about a tibbit in cat form.
 * Aside from the changes noted here, a tibbit's abilities and game statistics otherwise remain the same. Note that anyone spotting a tibbit in cat form has a difficult time recognizing the feline as a tibbit.


 * +2 racial bonus on all Perception checks. Tibbits have keen eyes.
 * +2 racial bonus on all Acrobatics and Escape Artist checks. Like their feline cousins, tibbits are quick, nimble, and lithe.
 * Automatic Languages: Common and Feline. The Feline language is spoken by all tibbits and cats with an Intelligence of 3 or higher, allowing a tibbit to use the Diplomacy skill against such felines. This language is part of the felines' racial heritage. Other races cannot master it, nor can they use spells such as tongues to communicate with cats. Bonus Languages: Any. Tibbits travel far and wide and their curiosity pushes them to learn a number of languages.
 * Favored Class: Rogue. A multiclass tibbit's rogue class does not count when determining whether she takes an experience point penalty for multiclassing. Tibbits excel at keeping a low profile and finding secrets, two tasks for which the rogue is ideally suited.